Shinobi hunter
![shinobi hunter shinobi hunter](https://gamewith-en.akamaized.net/img/1c00fe9a23ad4dc90f2a1bd8b1daf43c.jpg)
Many of the close-range Skills seen in the Elden Ring Network Test are actually updated versions of Weapon Arts from Dark Souls 3, as can be seen in the "Charge Forth" default Skill of the Winged Spear or the default "War Cry" of the Club. These "transplanted" Skills, imbued into certain Ashes of War or instinct to certain weapons in the Network Test, are relatively realistic expressions of martial skill with a low Focus cost. Many of them are designed to help Elden Ring players close the gap between themselves and far-off foes, power through mobs, or deal extra damage to particularly tough individual foes: This gameplay change frees players to pair their favorite weapons with their favorite Skills, either enhancing the strengths of their favorite fighting styles or compensating for weaknesses in their character build.
![shinobi hunter shinobi hunter](https://www.4gamer.net/games/325/G032542/20190717109/SS/007.jpg)
![shinobi hunter shinobi hunter](https://i.ytimg.com/vi/xC0lIamldM0/maxresdefault.jpg)
Much like in Sekiro: Shadows Die Twice, Skills can be unlocked by discovering "Ashes of War" items in the Elden Ring game world, then equipping them to certain weapons whenever players rest at a check-point. The "Skills" seen in the recent Elden Ring Network Tests are nearly identical to the Weapon Arts from Dark Souls 3, but aren't permanently attached to specific weapons. To keep this fixed equipment load-out from growing boring over time, FromSoftware introduced a modified version of Weapon Arts called "Combat Arts," specialized sword strikes and martial art techniques players could discover in the game world and "equip" to their blade in the main menu. Instead of a blank-slate customizable character, players controlled a pre-defined protagonist, a stoic Shinobi who fought their way through armies of warriors and supernatural creatures with a simple Katana-style sword and the various tools equipped to his prosthetic arm. The stealth action RPG Sekiro: Shadows Die Twice, published after Dark Souls 3, upended many of the gameplay conventions players had grown used to in previous FromSoftware titles. Related: Elden Ring Is Dark Souls, Sekiro, & Bloodborne All At Once Much like with the use of spells, activating a Weapon Art would drain a certain amount of Focus from the player's Focus Meter. To use most Weapon Arts, players would press a button to grasp their weapon in two hands, then press the button used for parrying when holding a shield. The "Arts" of weapons and shields in Dark Souls 3, the final entry in FromSoftware's signature dark fantasy franchise, were designed to add extra versatility to the move-sets of the many weapons player could pick up, granting them abilities such as charging thrusts, leaping slashes, or even long-ranged magical attacks. In a departure from these previous games, many of the Skills in Elden Ring can be freely swapped between certain weapons using a new "Ashes of War" mechanics: additionally, the effects of most of these Skills have been specially tweaked to be extra useful in Elden Ring's open-world environment. The gameplay footage from recent trailers and the Network Test of Elden Ring showcases many interesting "Skills" – weapon-based combat techniques that are evolved forms of the Weapon Arts seen in earlier FromSoftware RPGs such as Dark Souls 3 or Sekiro: Shadows Die Twice.